torch-ios
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Module 'nn' not found
I am attempting to use a lua script that imports 'nn', but I get the error:
runTest.lua:1: module 'nn' not found:
no field package.preload['nn']
no file '/nn.lua'
no file '/Users/jeshua/Library/Developer/CoreSimulator/Devices/F7864C0C-56E0-432C-A60E-E104C4A498DC/data/Containers/Bundle/Application/1F54279A-7B60-4192-A0A8-103AAE756AB1/TorchTest.app/framework/lua/nn.lua'
no file './nn.lua'
no file '//share/lua/5.1/nn.lua'
no file '//share/lua/5.1/nn/init.lua'
no file '//lib/lua/5.1/nn.lua'
no file '//lib/lua/5.1/nn/init.lua'
no file './nn.so'
no file './nn.dylib'
no file '//lib/lua/5.1/nn.so'
no file '//lib/lua/5.1/nn.dylib'
no file '//lib/lua/5.1/loadall.so//lib/lua/5.1/loadall.dylib'
I see there is already an nn folder in 3rd party, but I don't see any file called nn.lua or nn.dylib, etc. anywhere. Is it possible to use the 'nn' module?
Have you tried to copy torch.framework (or the nn lua files) to the output target in XCode?
Yes; the torch.framework is being copied. I followed this tutorial and this works:
if torch == nil then
require "torch"
end
a = torch.rand(100,1)
b = torch.rand(1,100)
c = torch.dot(a,b)
print (c)
Can someone show me an example how using nn is supposed to look like? This is how I am trying to use it:
if nn == nil then
require "nn"
end
Should there be a nn.lua file or one of the files it is looking for above?
As far as I know you needn't import the nn package inside the lua script as it will already be loaded using the lua c api.
see: https://github.com/clementfarabet/torch-ios/blob/ios/ios_examples/XOR_Example/XOR_Example/xor_lua/main.lua
for an example.