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Question about uv texture generation.

Open zoe2718 opened this issue 4 years ago • 1 comments

There are serious problems when generating large pose faces' texture. I runed the demo.py to generate uv texture and textured mesh, the results are as follows: mesh uv Why does it look like this in self-occluding regions? Is it because of the inaccurate shape or orthogonal projection? Or it is the bug of the code? Thanks!

zoe2718 avatar Nov 11 '21 13:11 zoe2718

The texture is sampled from the original image, so invisible (self-occluded) regions will be filled with pixels where the vertices are projected. It is not the bug, or the projector problem.

cleardusk avatar Nov 14 '21 15:11 cleardusk