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Black hole in the mouth region

Open 0CTA0 opened this issue 4 years ago • 3 comments

I'm impressed with the UV result given by the model, but it seems the mouth region will keep leaving a black hole. Is there a way to fill the hole with the original texture? I'm assuming this has something to do with the rendering process but not sure. Could anyone help me with that? Thanks

0CTA0 avatar Sep 13 '21 15:09 0CTA0

I am looking for a solution to this too. In Spark AR, you can "close" the mouth hole and use the original face texture capture to fill it, which works well. Any way to do that?

carmandale avatar Sep 17 '21 17:09 carmandale

Because the mouth region of UV mapping are with hole. I think changing the UV may be fine.

cleardusk avatar Nov 14 '21 15:11 cleardusk

@cleardusk @0CTA0 @carmandale hello, Does anybody find a solution for this? what should I change in UV to fix this

omid-ahmadieh avatar Jul 23 '22 05:07 omid-ahmadieh