n64bootloader
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TCP/IP Networking Support
could this communicate with the wifi chip thats built into the 64drive HW2 and add SSH access to it? I own a 64drive HW2 and would love todo some testing with it.
Probably. You'd need to write a linux wifi driver for it.
is there any other way of getting I/O into this? other than the obvious controller ports? (which might be input only) these flash dev carts have a USB PORT for sending data if it could also recv data could have the chance of a TCP/IP stack over something as simple as PPPD (point to point daemon) or SLIP (serial line internet proto)
Controller ports are read/write (save games in controller pak). But controller ports are only 31 kHz max including protocol overhead, so 28 kHz might be the fastest. The serial ports can be VERY fast, especially 64Drive at 20 MB/s or something like that. Everdrive is at least 2 MB/s I think 7 might be faster.
The bottom expansion port would allow really fast networking via the parallel interface, but besides needing custom hw, even the connector is custom (so no off the shelf cheap parts for that).

the GS HW has LPT 25 PIN but it shuts off the second the game is booted rendering it useless my guess is the LPT only talks to the EEPROM chip and nothing else not sure if it could be used for anything else
an interesting find is putting the GS into CODE GENERATOR mode linux wont start at all just blank screen but with it off it does
that could be due to how the GS is alloc RAM to be used for GS codes
the 64drive has something called "TARGET SIDE FIFO OVER USB" http://64drive.retroactive.be/64drive_hardware_spec.pdf (page 17/25) would this be a possible method for sending and recv data while this linux shell is running?
