clayote
clayote
To make the Pixel City buildings work I need to give them a new widget that can stack repeating textures into a TextureStack in response to button presses corresponding to...
There should be an interchange format that contains the definitions of some rules and the Python code necessary to run them. It should be easy to make these and easy...
Currently, if you want to change the order your rulebooks are executed in, you can't really; you have to change the name of the entity the rulebook's on. You ought...
[Ceptre](https://github.com/chrisamaphone/interactive-lp) is a logic language for game states. It might not be practical to write an *entire* LiSE ruleset in it--though it might--but in any case, if you've written the...
ELiDE has theoretically supported these platforms for some time, but I haven't worked out how to build for them exactly. I can't use the ``multiprocessing`` module, so this will be...
When you highlight a character's name in the character switcher, you should see a scaled-down image of the whole board, the better to help you pick the right one.
Currently the only convenient way to access historical data is to set the game clock to the time of interest and look up the value of some stats at that...
Right now you have to code your game's user interface in a text editor. It isn't very convenient. Some games will play OK in ELiDE with few changes, but for...
ELiDE relies on three kivy.garden modules, but you can't actually install them with the garden command line utility, you have to check them out with git, as submodules. This is...
[durable](https://github.com/jruizgit/rules) is a rules engine that's compatible with Python. It's meant for analytics, making it overkill for most games, but then, someone might want to use LiSE server-side for a...