Clay John
Clay John
> I am getting a smooth 60 fps, 1080p using 2046 res reflections on a moving car when its set update_one That is promising! I'd suggest using that for now...
This looks well done, but I'm not sure if it's something we need to have in core. I appreciate the benefit of having this auto complete when you just want...
Is this a new issue with beta 1? Have you reproduced this on earlier dev builds?
Testing master (292e50e17e3f6e2509d3178a00204f964a907460) on a pixel4 and I get the same splash screen with the compatibility renderer and with the mobile renderer. In both cases it is wrong, but it...
That was unbelievably fast. I'm going to need a few days to review this. But I am very excited!
I keep meaning to do a deep review of this. But this is a huge chunk of work and I never have the time to do it in one sitting....
That makes sense. Merging now to be safe
I think adding the full descriptions from the original GLSL docs is a good idea. The functions just pass through to the raw GLSL, so the official docs apply perfectly....
> Oh, that's pretty sweet. If I do a bunch of copy-paste can I just pass you the file to put in your pull request? Sure! > Any complaints if...
> > Indeed, this was a remnant of GLES2 support in 3.x. I think 3.x GLES3 used `textureSize()` too. > > 3.x GLES3 still used the same method as GLES2...