Clay John

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> I am getting a smooth 60 fps, 1080p using 2046 res reflections on a moving car when its set update_one That is promising! I'd suggest using that for now...

This looks well done, but I'm not sure if it's something we need to have in core. I appreciate the benefit of having this auto complete when you just want...

Is this a new issue with beta 1? Have you reproduced this on earlier dev builds?

Testing master (292e50e17e3f6e2509d3178a00204f964a907460) on a pixel4 and I get the same splash screen with the compatibility renderer and with the mobile renderer. In both cases it is wrong, but it...

That was unbelievably fast. I'm going to need a few days to review this. But I am very excited!

I keep meaning to do a deep review of this. But this is a huge chunk of work and I never have the time to do it in one sitting....

That makes sense. Merging now to be safe

I think adding the full descriptions from the original GLSL docs is a good idea. The functions just pass through to the raw GLSL, so the official docs apply perfectly....

> Oh, that's pretty sweet. If I do a bunch of copy-paste can I just pass you the file to put in your pull request? Sure! > Any complaints if...

> > Indeed, this was a remnant of GLES2 support in 3.x. I think 3.x GLES3 used `textureSize()` too. > > 3.x GLES3 still used the same method as GLES2...