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More stringy names in Clash.GHC.Evaluator.Primitive

Open bgamari opened this issue 6 months ago • 2 comments

Hard-coded stringy names are problematic, especially in GHC 9.10.1 due to the ghc-internal rewrite. Some occurrences were handled in https://github.com/clash-lang/clash-compiler/commit/e565d26e4db898c4a6cb0abb98276535a1b0058b, but there are quite a few more in Clash.GHC.Evaluator.Primitive (c.f. GHC.Float.integerToFloat# and many more).

bgamari avatar Aug 22 '24 01:08 bgamari