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iOS/tvOS port of https://github.com/sm64pc/sm64ex/

Results 24 sm64ex-ios issues
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pls make a ccop one

On building for Apple TV. I get 70 red issues and build failed, copied and pasted below. sm64tvos /Applications/Xcode-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/_types/_ct_rune_t.h /Applications/Xcode-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/_types/_ct_rune_t.h:32:9 unknown type name '__darwin_ct_rune_t' /Applications/Xcode-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/_types/_fd_def.h /Applications/Xcode-beta.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/include/sys/_types/_fd_def.h:51:9 unknown type name '__int32_t'...

**Describe the bug** I've read the wiki on how to build sm64 for iOS on Mac and when I launch the build_ios.sh it only wants baserom.us.z64 and not my baserom.eu.z64....

**Describe the bug** The build fails when building on M1 Macs **To Reproduce** Steps to reproduce the behavior: 1. build_ios.sh **Expected behavior** Should build correctly but instead fails to level_rules.mk...

Can you use other n64 roms with this method ?

When I build sm64 tvOS, it says “executable file is not a directory” and I’m not able to build the ipa. To reporoduce, just follow the steps precisely I expect...

I've got SM64 with Render96ex on my windows and linux machines (steam deck), but would be nice to have it on iOS! Throwing this out there for future development ideas......

**Describe the bug** A clear and concise description of what the bug is. When I attempt to run the app for ios, it says Executable Path is a Directory: /Users//Library/Developer/Xcode/DerivedData/sm64ios-adtogoxpdmdahwdnxmmdissyqagw/Build/Products/Debug-iphoneos/sm64ios.app...