Chuck Ritola
Chuck Ritola
A possible solution might be to make the tiles slightly oversized such that they overlap and then smooth the alpha channel on the edges. This may give the desired effect.
It would precipitate extra overdraw, yes. It wouldn't affect the texture storage as the textures wouldn't change, rather the U/V coordinates in the atlas would change. But yes, an adverse...
A side-note: The seaming issue with the sky texture is my fault and not TRI.
That looks like the best bet so far. Fury3 uses AVIs, TV uses TVIs. The AVIs should open fine with ffmpeg, .TVIs on the other hand will likely need an...
I tried the consolidated JAR approach but unfortunately it doesn't work due to the way JOGL is designed: JOGL's JARs have files of the same name as other JARs' at...
Here is a picture to illustrate: Notice that the android-armv6.jar, amd64.jar and linux-armv6.jar all have a libgluegen-rt.so at their root. When they are unpacked and combined into the fat jar...