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CubicVR 3D Engine, C++ version

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I am kind of confused because CubicVR 2 seems more recent, however it also seems highly incomplete when we compare to the content of CubicVR, so I don't know if...

Need to port over the Dreamcast makefiles, test updates and reconfigure them to the new repository layout.

Need to set up CMake targets for iOS platform.

Need to port over the PSP makefiles, test updates and reconfigure them to the new repository layout.

It was suggested here: http://www.cubicvr.org/index.php?option=com_fireboard&Itemid=62&func=view&catid=5&id=205 That we should implement an ArcBall / Trackball http://viewport3d.com/trackball.htm Might also be good to learn from MouseViewController in CubicVR.js and implement something similar that's easy...

All code is not using exception checking except StringUtil that uses BadConversion exception, for platforms where we are not using RTTI and Excption handling (to keep the binary size small)...

Need to namespace all the classes appropriately, possibly under cubicvr::

Need to account for Windows and Linux builds in CMake with relevant GLEW and GLX setups

Update code to OpenGL ES 2.0 utilizing parts of CubicVR.js