CubicVR.js
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Create More Comprehensive Particle System
Particle system framework should be as such:
- particleSystems have several base types
- creating a particleSystem will create corresponding particleEmitters
- emitters will create particles in accordance with their particleSystem's emission policy (buckets/linked-lists)
- update() runs particle update function, updates particle array
- draw() only draws particle array (no updates)
particleEmitter has been temporarily pulled while I work on resolving the ParticleSystem structure