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This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library.

In-Game Style Transfer Tutorial Leveraging Unity Barracuda

unity-style-transfer-gif

Note: Complete the following steps before running the project for the first time.

  1. Open the Kinematica folder in the Assets section.
  2. Double-click on the Unit asset.
  3. Click Build in the pop-up window.
  4. Close the pop-up window once the build is complete.
  5. Back in the Assets section, open the Biped scene in the Scenes folder.

The project should run normally now. However, there might be some stuttering the first time it is run.

Demo Video

Tutorial Links

In-Game Style Transfer Tutorial Leveraging Unity* (Part 1)

In-Game Style Transfer Tutorial Leveraging Unity* (Part 1.5 -Optional)

In-Game Style Transfer Tutorial Leveraging Unity* (Part 2)

In-Game Style Transfer Tutorial Leveraging Unity* (Part 3)

Follow Ups

Targeted In-Game Style Transfer

Barracuda Style Transfer HDRP - 12/7/21