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A port of Ezy-Slicer for the Godot game engine

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this is an absolutely amazing module , but it is unfortunate that it cannot be used by a majority as it involves recompiling godot , moreover it doesn't seem to...

configuration `module_env.Append(CXXFLAGS=['-std=c++11'])` in SCsub is not required anymore, as godot uses C++14 by default now

https://github.com/cj-dimaggio/godot-slicer/blob/fe5cb08c330f41304045f4d73b10b9af51eadd65/utils/slicer_face.cpp#L66 I'll try to post more.