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Missing entities found by Bryce

Open city41 opened this issue 2 years ago • 11 comments

sprites to probably add on sma4 i think

  • [ ] stationary targeting bullet bill (maybe, 00 04)
  • [x] big boo (not boss, 00 12)
  • [x] para-bomb (not generator, 00 16)
  • [ ] vine generator sprite (might look cooler than just putting a vine in a level, 00 1F)
  • [x] cloud platform that goes left but doesn't fall (slightly faster than in-editor, 00 24)
  • [x] cheep cheep that hops up and down in specific locations (00 42)
  • [ ] red rogue chain chomp head (goes right automatically, 00 4f)
  • [ ] "Two Rotodiscs, on opposite sides, both going counter-clockwise." (probably combine into the existing rotodisc object, 00 51)
  • [ ] "One Rotodisc going counter-clockwise." (probably combine into the existing rotodisc object, 00 5b)
  • [ ] "Two Rotodiscs, on the same side, one going clockwise, the other going counter-clockwise." (probably combine into the existing rotodisc object, 00 5e)
  • [ ] "Two Rotodiscs, on opposite sides, one going clockwise, the other going counter-clockwise." (probably combine into the existing rotodisc object, 00 5f)
  • [ ] "Two Rotodiscs, on opposite sides, both going clockwise." (probably combine into the existing rotodisc object, 00 60)
  • [x] tiny skips on the water cheep cheep (00 64)
  • [x] downward air vent (00 66)
  • [x] falling cheep cheep but doesn't land in anything ever (00 76)
  • [x] solo green spiny egg (00 85)
  • [x] burner with no block (goes up, seems to have been implemented with the block attached, 00 9d)
  • [x] burner with no block (goes left, 00 ac)
  • [ ] stationary giant cannonball (hard to jump on without dying, 00 b0)
  • [x] burner with no block (goes right, 00 b1)
  • [x] burner with no block (goes down, seems to have been implemented with the block attached, 00 b2)
  • [x] a solo spinning coin on the ground (00 b5)
  • [x] star but doesn't move left or right (00 b8)
  • [x] a solo spinning silver coin on the ground (00 c2)
  • [ ] automatically falling platform (might be good for the start of a level, 00 e2)
  • [x] blinking mushroom (meant to be falling from reserve, from an unused power-up ecard, 01 04)
  • [ ] super fast platform (might be good for the start of a level? 01 1e)

you're gonna need lines before adding these:

  • castle line guided platform that needs to be stepped on to work (00 3a)
  • line guided platform (00 3c)
  • line guided platform that needs to be stepped on to work (00 44)
  • super fast line guided platform that needs to be stepped on to work (00 e9)

city41 avatar Jan 15 '22 16:01 city41