neo-geo-dev-book
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a book on developing for the Neo Geo
Modern Neo Geo Development Book
This is an e-book on developing for SNK's Neo Geo. The focus is on using modern open source tooling and best practices to create a complete game.
The book uses ngdevkit as the core dev environment, sromcrom to build and manage graphic assets, Make for project management and most (all?) code will be in C.
Status
I just started this very recently, so there's quite a long ways to go. You can see the current overall status per chapter here: https://neogeobook.mattgreer.dev/book
Book is not dead!
I know I haven't worked on this in ages, real life got in the way. But I am determined to fully finish this book, it's important to me. Thanks for your patience.
Dec 2023 update: I am now doing a lot of Neo Geo dev...
- Making a full fledged game
- A Neo Geo dev video series on YouTube
- Writing this book.
But full disclosure, of the three, the book is the lowest priority. I will slowly, but surely, work on it.
Goals
- Walk through building an entire simple breakout game from start to finish.
- Understand the Neo Geo's hardware and how it impacts game creation
- Be able to program the Z80 enough to pull off simple sound effects and music
- Advanced topics like using gdb, fixed point math, etc