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Super Street Fighter IV - 3D Edition (USA) Vulkan error
Is there an existing issue for this?
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Affected Build(s)
Nightly 2082
Description of Issue
keeps printing out this error message [ 23.435765] Render.Vulkan <Error> video_core/renderer_vulkan/vk_platform.cpp:DebugUtilsCallback:59: VUID-vkCmdDrawIndexed-viewType-07752: Validation Error: [ VUID-vkCmdDrawIndexed-viewType-07752 ] Object 0: handle = 0x84ad8300000000ba, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; Object 1: handle = 0x944a2c0000000039, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0xce261924 | vkCmdDrawIndexed(): the descriptor (VkDescriptorSet 0x84ad8300000000ba[], binding 0, index 0) ImageView type is VK_IMAGE_VIEW_TYPE_2D but the OpTypeImage has (Dim = Cube) and (Arrrayed = 0). The Vulkan spec states: If a VkImageView is accessed as a result of this command, then the image view's viewType must match the Dim operand of the OpTypeImage as described in Instruction/Sampler/Image View Validation (https://vulkan.lunarg.com/doc/view/1.3.268.0/windows/1.3-extensions/vkspec.html#VUID-vkCmdDrawIndexed-viewType-07752)
Expected Behavior
doesnt print it
Reproduction Steps
run the game
Log File
System Configuration
OS Windows 10
CPU Ryzen 5 5700X
GPU NVIDIA RTX 2060
RAM 16gb