citra-android
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Visual artifacts in mgs 3d
Running at 1x resolution the game creates a flickering mishmash of pixels on the screen
At 2x and higher mgs shows a similar problem with a diagonal line from bottom left to upper right
Also the game runs significantly slower than citra mmj
This issue is missing a lot of the info requested in the template. For example what phone with what exact specs are you even running?
I'm using pocophone f1 Snapdragon 845 6/128
It's likely that the game requires ARB_texture_barrier which isn't supported on mobile devices. Will likely require a workaround with a speed penalty.
This happens if you turn hardware shader on