Updated lots of natives
updated the following natives
AUDIO/PlaySoundFrontend.md
AUDIO/SetAudioFlag.md
DECORATOR/DecorSetInt.md
ENTITY/ApplyForceToEntity.md
ENTITY/AttachEntityToEntityPhysically.md
ENTITY/SetEntityLoadCollisionFlag.md
ENTITY/SetEntityLodDist.md
ENTITY/SetEntityProofs.md
GRAPHICS/StartParticleFxLoopedAtCoord.md
HUD/SetMinimapComponent.md
OBJECT/AddExtendedPickupProbeArea.md
OBJECT/N_0xd4a7a435b3710d05.md
OBJECT/SetObjectPhysicsParams.md
PATHFIND/GetRandomVehicleNode.md
TASK/TaskCombatPed.md
I'm not sure if the stance on batch updates remains the same, but from what I understand, they are not accepted due to PRs being time-consuming and prone to human error (to some degree).
I would agree when changes are natives name changed, added params, etc, but here it's mostly descriptions and param descriptions added + re-formatted correctly. I wouldn't see why, this is (from the quick look) nice work and respecting all the signature from docs.
I'm not sure if the stance on batch updates remains the same, but from what I understand, they are not accepted due to PRs being time-consuming and prone to human error (to some degree). #1048 (comment)
I would agree when changes are natives name changed, added params, etc, but here it's mostly descriptions and param descriptions added + re-formatted correctly. I wouldn't see why, this is (from the quick look) nice work and respecting all the signature from docs.
Yeah, looked further and it's mostly just parameter name changes and descriptions.
Thank you for the review @JayPaulinCodes
Waiting on some guidance about OBJECT/AddExtendedPickupProbeArea.md aliases.
Thank you for the review @JayPaulinCodes
Waiting on some guidance about OBJECT/AddExtendedPickupProbeArea.md aliases.
Looks like some guidance was provided here: https://github.com/citizenfx/natives/pull/1221#discussion_r1849371981
And there is still a handful of my suggestions outstanding.