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The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.

Results 624 fivem issues
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### What happened? Tailwind v4 introduced OKLCH color codes. OKLCH is not yet supported by the current version of cef chromium running on FiveM. ### Expected result Run OKLCH colors...

bug
triage

### What happened? When more than 99 blips are added, the names of other blips disappear. a set command needs to be added to increase this limit. nowadays servers use...

bug
triage

### What happened? It randomly occurs, that entity owner is not in entity streaming radius (424.0m) and the entity does not exist in their client either. When trying to use...

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triage

### What happened? Since last update ~5 days ago all draw text/sprite are blinking on redm https://medal.tv/fr/games/red-dead-2/clips/jwuwolaLc6eS6P-1M/AcuyyywyhC9T?invite=cr-MSxoYnIsMjM1OTY4OTMwLA ### Expected result Not blinking ### Reproduction steps All draw text/sprite are used...

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RedM

### Goal of this PR Don't display information most users don't understand and won't act upon. ### How is this PR achieving the goal Hiding server EOS warning from players,...

triage

### Goal of this PR Fixes a bug where vehicle entities become stuck/frozen after players change routing buckets or disconnect. The issue occurred when entity ownership was incorrectly transferred to...

invalid

### What happened? When loading `interrelations.meta` file using the `ACTION_TABLE_DEFINITIONS` data file key in FiveM, melee attacks (hand-to-hand combat) completely stop working. Players cannot perform any melee attacks on NPCs...

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crash

### What happened? When working on adding source map support for JS I noticed that `FORMAT_STACK_TRACE` would often times eat an errors. When using the following test code: ```ts const...

bug
triage
ScRT: JS

Most likely related to #1082 Issue created to track progress. bought the dumb razer 8khz gimmick mouse to repro this so hopefully I can finally(!!!!) track this down note: this...

### What happened? Sometimes when using TriggerLatentServer event, the client isnt able to send back the ReassembledEventPacket, and the whole game goes into an infinite loop. When this happens the...

bug
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crash