fivem
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Gizmo is messing up with transform matrix
If holding gizmo control pressed w/o moving cursor it changes transform matrix of entity, as in right/front/up vectors.
This doesn't seem to replicate on latest for me, I select e.g. a prop_patio_lounger_3
at the beach and hold down LMB on the gizmo control, but none of the types/axes break like this.
Closing this as didn't notice this anymore and no user reports regarding this it seems.
Reopening as user has encountered this issue.
See https://canary.discord.com/channels/779705925577080842/779739477642838036/957583036776591400
https://user-images.githubusercontent.com/77746579/161008996-47a454ee-3d87-4fa1-8a69-afde39eb280a.mp4
5577080842/779739477642838036/957583036776591400
Did more testing. Seems like it only happens when rotation is not 0,0,0.