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[Mod Menu] - Visual animations on target

Open itsAdminPlus opened this issue 7 months ago • 1 comments

What happened?

Basically there's a mod menu which makes everybody in the server have their hands up only visual to the modder and then it allows the modder to then rob any players via /steal specifically (ox_inventory) - not sure about other inventories. But on normal players screen their hands aren't actually up. I am not sure if its a native possibly GetActivePlayers() and looping through each player to force them to do hand up animation or a specific event possibly inside (rpemotes/dpemotes) they are using. I see IsEntityPlayingAnim() is only on client-side so i don't think there's a way on server side to validate an animation a player is doing, unless there is a native I am not seeing on docs.

Expected result

IsEntityPlayingAnim() on server side for validation (modders).

Reproduction steps

  1. None

Importancy

There's a workaround

Area(s)

FiveM, OneSync, Natives

Specific version(s)

FiveM (all)

Additional information

Video of a modder using it: https://www.youtube.com/watch?v=dgFCn4dZc7U&t=143s

itsAdminPlus avatar May 15 '25 01:05 itsAdminPlus

This could be solved with better implementation on your end within the resource, f.eg. with a statebag on the player if they should be 'robbable'.

mickeygeecom avatar May 15 '25 01:05 mickeygeecom