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Radio station tracks are not synced between clients

Open Jarrrk opened this issue 1 year ago • 2 comments

What happened?

When multiple players attempt to listen to the same radio station the currently playing track is not synced.

I've asked about this years ago but it's always been a low on the priority list, submitting for visibility as it's one of the few base game features that do not function correctly within FiveM.

Expected result

Radios stations to be synced between clients.

Reproduction steps

  1. Enter a vehicle and tune the radio station to a specific station
  2. Second player enter the vehicle and will not be hearing the same currently playing track

Importancy

Slight inconvenience

Area(s)

FiveM

Specific version(s)

10005/beta / latest

Additional information

N/A

Jarrrk avatar Sep 26 '24 19:09 Jarrrk

with a setter for _GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME you can do it with a script. you can get and set the radio, track, and i saw some undocumented natives for tuning forward, so pretty sure you can sync them with a script. a setter for the current playback time would just be easier, setting the time directly

d22tny avatar Sep 29 '24 01:09 d22tny

with a setter for _GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME you can do it with a script. you can get and set the radio, track, and i saw some undocumented natives for tuning forward, so pretty sure you can sync them with a script. a setter for the current playback time would just be easier, setting the time directly

From when this was spoken about some time ago, even if a setter method was added it still wouldn't match the functionality as seen within the base game (mainly advertisements etc)

Jarrrk avatar Oct 14 '24 21:10 Jarrrk

This has been fixed in https://github.com/citizenfx/fivem/commit/4bf700621b95a9284756ef44a643a8172ef42161?

DaniGP17 avatar Oct 31 '24 18:10 DaniGP17

This has been fixed in 4bf7006?

No this is a different issue.

Ehbw avatar Oct 31 '24 18:10 Ehbw

any update on this ?

CeebDev avatar Feb 13 '25 21:02 CeebDev