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feat(data): Increased PoolSize for `ROPE` from 12 to 32

Open JajarGaming opened this issue 2 months ago • 1 comments

Goal of this PR

When using ropes, we ran into some limitations and the poolSize might've been the cause. Also when using the SetRopesCreateNetworkWorldState native, we were receiving errors of the pool size being full. I couldn't find anything related to the CNetworkRopeWorldStateData pool and how it could be edited/increased, so thought it might be using the normal ROPE pool

How is this PR achieving the goal

A simple pool size increase in gameconfig.xml. RDR has a size of 48, GTA originally had a size of 12 and I bumped it up to 32.

This PR applies to the following area(s)

FiveM

Successfully tested on

N/A

Game builds: N/A

Platforms: Windows

Checklist

Wasn't able to compile - didn't have the environment setup for it, but this change shouldn't impact compilation anyways?

  • [ ] Code compiles and has been tested successfully.
  • [x] Code explains itself well and/or is documented.
  • [x] My commit message explains what the changes do and what they are for.
  • [ ] No extra compilation warnings are added by these changes.

JajarGaming avatar Jun 26 '24 15:06 JajarGaming