fivem
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feat(data): Increased PoolSize for `ROPE` from 12 to 32
Goal of this PR
When using ropes, we ran into some limitations and the poolSize might've been the cause. Also when using the SetRopesCreateNetworkWorldState
native, we were receiving errors of the pool size being full. I couldn't find anything related to the CNetworkRopeWorldStateData
pool and how it could be edited/increased, so thought it might be using the normal ROPE
pool
How is this PR achieving the goal
A simple pool size increase in gameconfig.xml
. RDR has a size of 48, GTA originally had a size of 12 and I bumped it up to 32.
This PR applies to the following area(s)
FiveM
Successfully tested on
N/A
Game builds: N/A
Platforms: Windows
Checklist
Wasn't able to compile - didn't have the environment setup for it, but this change shouldn't impact compilation anyways?
- [ ] Code compiles and has been tested successfully.
- [x] Code explains itself well and/or is documented.
- [x] My commit message explains what the changes do and what they are for.
- [ ] No extra compilation warnings are added by these changes.