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Blips keep having no names for no apparent reason (maybe too many? is there a limit? can it be raised?

Open mcNuggets1 opened this issue 1 year ago • 6 comments

What happened?

Blips are not showing, because of some reason. I don't know why. We never remove any blip or remove any name.

https://i.imgur.com/qAyI00B.png

Expected result

Not broken names

Reproduction steps

I don't know it appears to be random and not always.

Importancy

Slight inconvenience

Area(s)

FiveM, FXServer

Specific version(s)

FiveM b2944

Additional information

No response

mcNuggets1 avatar Apr 29 '24 11:04 mcNuggets1

We had a similar issue before, but using a unique entryKey for AddTextEntry and BeginTextCommandSetBlipName solved it. At least I think so.

P0Xyio avatar Apr 29 '24 17:04 P0Xyio

The section "Reproduction steps" means to show some code you did.

This is not a help platform. That is not a issue. I use over 300 blips sometimes without any issues.

PsychoShock avatar Apr 29 '24 18:04 PsychoShock

The section "Reproduction steps" means to show some code you did.

This is not a help platform. That is not a issue. I use over 300 blips sometimes without any issues.

It's a widely known issue with plenty of info on the web. I couldn't find any reproduction, otherwise I would have given it. But thanks for lecturing me, you must feel great about yourself.

mcNuggets1 avatar May 07 '24 12:05 mcNuggets1

The section "Reproduction steps" means to show some code you did. This is not a help platform. That is not a issue. I use over 300 blips sometimes without any issues.

It's a widely known issue with plenty of info on the web. I couldn't find any reproduction, otherwise I would have given it. But thanks for lecturing me, you must feel great about yourself.

If you can't provide reproduction steps even though "It's a widely known issue with plenty of info on the web.", then something is wrong here.

The whole point of providing a reproduction is so whoever is testing can just paste the script, find the issue, and fix it. As @PsychoShock previously said, he added 300 blips and didn't have any issue so you have to be doing something different and that means we need reproduction steps in order to fix it.

AvarianKnight avatar May 07 '24 18:05 AvarianKnight

The section "Reproduction steps" means to show some code you did. This is not a help platform. That is not a issue. I use over 300 blips sometimes without any issues.

It's a widely known issue with plenty of info on the web. I couldn't find any reproduction, otherwise I would have given it. But thanks for lecturing me, you must feel great about yourself.

If you can't provide reproduction steps even though "It's a widely known issue with plenty of info on the web.", then something is wrong here.

The whole point of providing a reproduction is so whoever is testing can just paste the script, find the issue, and fix it. As @PsychoShock previously said, he added 300 blips and didn't have any issue so you have to be doing something different and that means we need reproduction steps in order to fix it.

It's when using "STRING" as a component from what I can tell through more testing and help from others. I can't have all the answers but I can still ask for help (even when never getting any) and report issues to FiveM. And I will keep doing so.

mcNuggets1 avatar May 12 '24 13:05 mcNuggets1

all that is caused usually by legacy fuel gas station blips, i can resend my code of it, it bugs others, fixing that fixes everything unless theres more but its how you code it basicly its not a bug from cfx

iafondo avatar May 17 '24 22:05 iafondo