cipitaua
cipitaua
that would be awesome, anything that makes it usable would surely help also python seems a good choice: joycond-cemuhook is in python (a single python file!) and it works perfectly...
great, I'm available for testing and coding (although I'm more close to C than C++)
great news, thank you
@joaorb64 > What should be the default mapping for Wiimote+Nunchuck? I think it would be useful to comply with [MoltenGamepad](https://github.com/jgeumlek/MoltenGamepad) layout mimicking xbox, which is recognized correctly in most of...
wow... impressive. I'll test it asap! Btw, I guess the wiimote requires "motion plus"?
ah ok, then cemuhook exposes what it finds, just accelerometers (wiimote) or all coordinates (wiimote + motionplus)? I'll try to find some time tonight to test it better, so far...
> Looks like we'd have to include a build for each Python version (3.9, 3.8, ...) I have 3.8 and 3.9 installed > You'll have to build xwiimote-bindings for your...
I had to manually compile xwiimote, due to [this](https://github.com/dvdhrm/xwiimote-bindings/issues/13) issue (I'm on ubuntu devel), and I get errors while compiling xwiimote-bindings (see attched log) [log.make.txt](https://github.com/joaorb64/joycond-cemuhook/files/7461458/log.make.txt)
ok, I've managed to compile xwiimote-bindings, and I've overwritten xwiimote.py with the new one, but sadly it still gives the same error: `ModuleNotFoundError: No module named '_xwiimote'`
yes, the problem is that I've installed xwiimote, xwiimote-bindings, and xwiimote-cemuhook in `~/Apps/` , thus I likely have to set `LD_LIBRARY_PATH` or something similar by setting `LD_LIBRARY_PATH=. ./xwiimote-cemuhook.py` I get...