Cinder-VR
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Mirror/Oculus color mismatch
The color space/gamma of the mirrored texture doesn't match what is shown in the Oculus (which is correctly displayed in the headset). Refer to the following source file and mirrored screenshot:
Would you happen to remember how this was adjusted in the previous block?
Wrapping the draw mirror calls with gl::enable/disable GL_FRAMEBUFFER_SRGB has fixed this issue for me.
Thanks