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Mirror/Oculus color mismatch

Open num3ric opened this issue 8 years ago • 3 comments

The color space/gamma of the mirrored texture doesn't match what is shown in the Oculus (which is correctly displayed in the headset). Refer to the following source file and mirrored screenshot:

arnold_lr mirrored_view

num3ric avatar Aug 05 '16 05:08 num3ric

Would you happen to remember how this was adjusted in the previous block?

chaoticbob avatar Aug 16 '16 21:08 chaoticbob

Wrapping the draw mirror calls with gl::enable/disable GL_FRAMEBUFFER_SRGB has fixed this issue for me.

num3ric avatar Mar 09 '17 21:03 num3ric

Thanks

chaoticbob avatar Mar 10 '17 21:03 chaoticbob