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PBR example doesn't work on Linux [upstream]

Open makew0rld opened this issue 4 years ago • 4 comments

Most examples are working great on Linux, I'm happy to see it! cubicmap and first_person_maze, for example. But the PBR one is not.

Here is a screenshot:

image

Some details come through but the overall color is not there.

Here is the log:

INFO: Initializing raylib 3.5
INFO: DISPLAY: Device initialized successfully
INFO:     > Display size: 1920 x 1080
INFO:     > Render size:  800 x 450
INFO:     > Screen size:  800 x 450
INFO:     > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: OpenGL 3.3 Core profile supported
INFO: GL: OpenGL device information:
INFO:     > Vendor:   Intel
INFO:     > Renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
INFO:     > Version:  4.6 (Core Profile) Mesa 20.3.4
INFO:     > GLSL:     4.60
INFO: GL: Supported extensions count: 223
INFO: GL: DXT compressed textures supported
INFO: GL: ETC2/EAC compressed textures supported
INFO: GL: Anisotropic textures filtering supported (max: 16X)
INFO: TEXTURE: [ID 1] Texture created successfully (1x1 - 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Compiled successfully
INFO: SHADER: [ID 2] Compiled successfully
INFO: SHADER: [ID 3] Program loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Internal vertex buffers initialized successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully
INFO: RLGL: Default state initialized successfully
INFO: TEXTURE: [ID 2] Texture created successfully (128x128 - 1 mipmaps)
INFO: FONT: Default font loaded successfully
INFO: FILEIO: [../models/resources/pbr/trooper.obj] Text file loaded successfully
INFO: MODEL: [../models/resources/pbr/trooper.obj] OBJ data loaded successfully: 1 meshes / 0 materials
INFO: MODEL: No materials, putting all meshes in a default material
INFO: VAO: [ID 2] Mesh uploaded successfully to VRAM (GPU)
WARNING: MATERIAL: [../models/resources/pbr/trooper.obj] Failed to load material data, default to white material
INFO: MESH: Tangents data computed for provided mesh
INFO: FILEIO: [../models/resources/shaders/glsl330/pbr.vs] Text file loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/pbr.fs] Text file loaded successfully
INFO: SHADER: [ID 4] Compiled successfully
INFO: SHADER: [ID 5] Compiled successfully
INFO: SHADER: [ID 6] Program loaded successfully
INFO: SHADER: [ID 6] Shader uniform (albedo.sampler) set at location: 4
INFO: SHADER: [ID 6] Shader uniform (metalness.sampler) set at location: 10
INFO: SHADER: [ID 6] Shader uniform (normals.sampler) set at location: 7
INFO: SHADER: [ID 6] Shader uniform (roughness.sampler) set at location: 13
INFO: SHADER: [ID 6] Shader uniform (occlusion.sampler) set at location: 16
INFO: SHADER: [ID 6] Shader uniform (irradianceMap) set at location: 23
INFO: SHADER: [ID 6] Shader uniform (prefilterMap) set at location: 24
INFO: SHADER: [ID 6] Shader uniform (brdfLUT) set at location: 25
INFO: SHADER: [ID 6] Shader uniform (matModel) set at location: 1
INFO: SHADER: [ID 6] Shader uniform (viewPos) set at location: 47
INFO: FILEIO: [../models/resources/pbr/trooper_albedo.png] File loaded successfully
INFO: IMAGE: [../models/resources/pbr/trooper_albedo.png] Data loaded successfully (1024x1024)
INFO: TEXTURE: [ID 3] Texture created successfully (1024x1024 - 1 mipmaps)
INFO: FILEIO: [../models/resources/pbr/trooper_normals.png] File loaded successfully
INFO: IMAGE: [../models/resources/pbr/trooper_normals.png] Data loaded successfully (1024x1024)
INFO: TEXTURE: [ID 4] Texture created successfully (1024x1024 - 1 mipmaps)
INFO: FILEIO: [../models/resources/pbr/trooper_metalness.png] File loaded successfully
INFO: IMAGE: [../models/resources/pbr/trooper_metalness.png] Data loaded successfully (2048x2048)
INFO: TEXTURE: [ID 5] Texture created successfully (2048x2048 - 1 mipmaps)
INFO: FILEIO: [../models/resources/pbr/trooper_roughness.png] File loaded successfully
INFO: IMAGE: [../models/resources/pbr/trooper_roughness.png] Data loaded successfully (1024x1024)
INFO: TEXTURE: [ID 6] Texture created successfully (1024x1024 - 1 mipmaps)
INFO: FILEIO: [../models/resources/pbr/trooper_ao.png] File loaded successfully
INFO: IMAGE: [../models/resources/pbr/trooper_ao.png] Data loaded successfully (1024x1024)
INFO: TEXTURE: [ID 7] Texture created successfully (1024x1024 - 1 mipmaps)
INFO: FILEIO: [../models/resources/shaders/glsl330/cubemap.vs] Text file loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/cubemap.fs] Text file loaded successfully
INFO: SHADER: [ID 7] Compiled successfully
INFO: SHADER: [ID 8] Compiled successfully
INFO: SHADER: [ID 9] Program loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/skybox.vs] Text file loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/irradiance.fs] Text file loaded successfully
INFO: SHADER: [ID 10] Compiled successfully
INFO: SHADER: [ID 11] Compiled successfully
INFO: SHADER: [ID 12] Program loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/skybox.vs] Text file loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/prefilter.fs] Text file loaded successfully
INFO: SHADER: [ID 13] Compiled successfully
INFO: SHADER: [ID 14] Compiled successfully
INFO: SHADER: [ID 15] Program loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/brdf.vs] Text file loaded successfully
INFO: FILEIO: [../models/resources/shaders/glsl330/brdf.fs] Text file loaded successfully
INFO: SHADER: [ID 16] Compiled successfully
INFO: SHADER: [ID 17] Compiled successfully
INFO: SHADER: [ID 18] Program loaded successfully
INFO: SHADER: [ID 9] Shader uniform (equirectangularMap) set at location: 2
INFO: SHADER: [ID 12] Shader uniform (environmentMap) set at location: 2
INFO: SHADER: [ID 15] Shader uniform (environmentMap) set at location: 2
INFO: FILEIO: [../models/resources/dresden_square.hdr] File loaded successfully
INFO: IMAGE: [../models/resources/dresden_square.hdr] Data loaded successfully (1024x512)
INFO: TEXTURE: [ID 8] Texture created successfully (1024x512 - 1 mipmaps)
INFO: TEXTURE: [ID 1] Depth renderbuffer loaded successfully (16 bits)
INFO: TEXTURE: [ID 9] Cubemap texture created successfully (512x512)
INFO: FBO: [ID 1] Framebuffer object created successfully
INFO: FBO: [ID 1] Unloaded framebuffer from VRAM (GPU)
INFO: TEXTURE: [ID 2] Depth renderbuffer loaded successfully (16 bits)
INFO: TEXTURE: [ID 10] Cubemap texture created successfully (32x32)
INFO: FBO: [ID 2] Unloaded framebuffer from VRAM (GPU)
INFO: TEXTURE: [ID 3] Depth renderbuffer loaded successfully (16 bits)
INFO: TEXTURE: [ID 11] Cubemap texture created successfully (256x256)
INFO: SHADER: [ID 15] Shader uniform (roughness) set at location: 3
INFO: FBO: [ID 3] Unloaded framebuffer from VRAM (GPU)
INFO: TEXTURE: [ID 4] Depth renderbuffer loaded successfully (16 bits)
INFO: TEXTURE: [ID 12] Texture created successfully (512x512 - 1 mipmaps)
INFO: FBO: [ID 4] Unloaded framebuffer from VRAM (GPU)
INFO: TEXTURE: [ID 9] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 8] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 9] Unloaded shader program data from VRAM (GPU)
INFO: SHADER: [ID 12] Unloaded shader program data from VRAM (GPU)
INFO: SHADER: [ID 15] Unloaded shader program data from VRAM (GPU)
INFO: SHADER: [ID 18] Unloaded shader program data from VRAM (GPU)
INFO: SHADER: [ID 6] Shader uniform (albedo.useSampler) set at location: 3
INFO: SHADER: [ID 6] Shader uniform (normals.useSampler) set at location: 6
INFO: SHADER: [ID 6] Shader uniform (metalness.useSampler) set at location: 9
INFO: SHADER: [ID 6] Shader uniform (roughness.useSampler) set at location: 12
INFO: SHADER: [ID 6] Shader uniform (occlusion.useSampler) set at location: 15
INFO: SHADER: [ID 6] Shader uniform (renderMode) set at location: 46
INFO: SHADER: [ID 6] Shader uniform (lights[0].enabled) set at location: 26
INFO: SHADER: [ID 6] Shader uniform (lights[0].type) set at location: 27
INFO: SHADER: [ID 6] Shader uniform (lights[0].position) set at location: 28
INFO: SHADER: [ID 6] Shader uniform (lights[0].target) set at location: 29
INFO: SHADER: [ID 6] Shader uniform (lights[0].color) set at location: 30
INFO: SHADER: [ID 6] Shader uniform (lights[1].enabled) set at location: 31
INFO: SHADER: [ID 6] Shader uniform (lights[1].type) set at location: 32
INFO: SHADER: [ID 6] Shader uniform (lights[1].position) set at location: 33
INFO: SHADER: [ID 6] Shader uniform (lights[1].target) set at location: 34
INFO: SHADER: [ID 6] Shader uniform (lights[1].color) set at location: 35
INFO: SHADER: [ID 6] Shader uniform (lights[2].enabled) set at location: 36
INFO: SHADER: [ID 6] Shader uniform (lights[2].type) set at location: 37
INFO: SHADER: [ID 6] Shader uniform (lights[2].position) set at location: 38
INFO: SHADER: [ID 6] Shader uniform (lights[2].target) set at location: 39
INFO: SHADER: [ID 6] Shader uniform (lights[2].color) set at location: 40
INFO: SHADER: [ID 6] Shader uniform (lights[3].enabled) set at location: 41
INFO: SHADER: [ID 6] Shader uniform (lights[3].type) set at location: 42
INFO: SHADER: [ID 6] Shader uniform (lights[3].position) set at location: 43
INFO: SHADER: [ID 6] Shader uniform (lights[3].target) set at location: 44
INFO: SHADER: [ID 6] Shader uniform (lights[3].color) set at location: 45
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: TEXTURE: [ID 3] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 4] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 5] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 6] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 7] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 10] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 11] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 12] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 6] Unloaded shader program data from VRAM (GPU)
INFO: VAO: [ID 2] Unloaded vertex data from VRAM (GPU)
INFO: MODEL: Unloaded model (and meshes) from RAM and VRAM
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 1] Unloaded default texture data from VRAM (GPU)
INFO: Window closed successfully

Key line is:

WARNING: MATERIAL: [../models/resources/pbr/trooper.obj] Failed to load material data, default to white material

All other files are loaded successfully, I'm not sure why this one failed.

Build command is from the README.

makew0rld avatar Mar 14 '21 06:03 makew0rld

@makeworld-the-better-one This is not a bug, when you compile and run the raylib c version example you will also get the same WARNING The reason for this is that the LoadModel method will have this WARNING when model.materialCount == 0, the .obj in the example is without material

chunqian avatar Mar 14 '21 14:03 chunqian

@makeworld-the-better-one Actually, the material is already running properly and loaded Take a look at the running program

chunqian avatar Mar 14 '21 14:03 chunqian

@chunqian How does it work on the examples page page then?

image

Seems to me like this doesn't match the upstream behaviour and should be re-opened.

makew0rld avatar Mar 14 '21 18:03 makew0rld

This is raylib c version's bug See this #1571

chunqian avatar Mar 14 '21 21:03 chunqian