Render entities
It would be great if entities could be rendered.
Entity support would enable rendering these things:
- [ ] Mobs
- [ ] Copper golem
- [ ] placeholder for all other not yet supported mobs
- [ ] Animals
- [x] Sheep
- [x] Cow
- [x] Pig
- [x] Chicken
- [x] Mooshroom
- [x] Squid
- [ ] placeholder for all other not yet supported animals
- [x] Paintings
- [x] Signs with proper text
- [x] The book hovering over enchanting tables
- [x] The book on lecterns
- [ ] Ender crystals
- [ ] Particles
- [x] Beacon beam effect
- [x] Head blocks
Static objects are a priority due to higher benefit/effort ratio. Mobs would need a posing interface. Initially poses could be coded in scene settings, and some presets can be a simple in-between measure.
I'd suggest a way to move/pose mobs in the Preview Window to make it easier to stage a render. We could make this a separate feature, though. There's ways to do it ingame already.
Current progress:
- ✔Paintings
- ✔Text on signs
- ✔Mob heads
yay entities!
could we get a way to disable loading entities in the config file for us headless people?
@jason-green-io I have added the renderActors scene variable now in the scene.json file, which currently does not have a corresponding UI element.
Great news, thanks Jesper!
On Sat, Apr 2, 2016 at 3:39 PM Jesper Öqvist [email protected] wrote:
@jason-green-io https://github.com/jason-green-io I have add the renderActors scene variable now in the scene.json file, which currently does not have a corresponding UI element.
— You are receiving this because you were mentioned. Reply to this email directly or view it on GitHub https://github.com/llbit/chunky/issues/41#issuecomment-204727262
I'm guessing this thread is the explanation as to why my armor stands, item frames, etc. never render?
Some animals are now rendered in the latest 2.5.0 snapshots. 🎉