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A denoising plugin for Chunky.

Results 15 chunky-denoiser issues
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Currently, the README of the 0.4.x branch is the same as master despite the 0.4.x branch not having the changes the readme mentions.

Currently the Plugin does not check if the executable is the right one. oidnDenoise.exe - Is correct and works. oidnBenchmark.exe - Is invalid and only throws an `Error: invalid argument`...

enhancement

Tested on `Chunky 2.4.0` with #30 In past versions of the plugin both the beauty pass and the denoised beauty would be exported to `snapshots`. Currently, when using the `DenoisedPathTracer`...

Tested on `Chunky 2.4.0` with #30 Note, using default 16 SPP for Albedo and Normal maps. Opted to write this SPP as a number opposed to a variable to ease...

Tested on `2.5.0-snapshot.186.gf0535f2` with #30 Select `DenoisedPathTracer`, hit `Start` ``` Unchecked exception in render manager. java.lang.NoSuchMethodError: 'void se.llbit.chunky.renderer.scene.Scene.saveFrame(java.io.File, se.llbit.chunky.renderer.export.PictureExportFormat, se.llbit.util.TaskTracker, int)' at de.lemaik.chunky.denoiser.DenoisedPathTracingRenderer.render(DenoisedPathTracingRenderer.java:90) at se.llbit.chunky.renderer.DefaultRenderManager.run(DefaultRenderManager.java:313) ```

* Add `init` method to `Denoiser` interface * Refactor `MultiPassRenderer` a bit

Documentation about bugs that I have discovered and possible workarounds to those bugs: # Chunky Denoiser Bugs and Workarounds: ## Bug 1: To replicate it: 1. Render the albedo and...

When starting the render, if you disable the albedo map, and render the standard scene, chunky starts by rendering the first SPP of the normal map, but immediately after renders...

As a user, I would like to have the option to use the [NVidia AI denoiser](https://github.com/DeclanRussell/NvidiaAIDenoiser) instead of the Intel Open Image denoiser. The way the denoiser operates seems functionally...

enhancement

Currently, the denoiser only denoises the image after it has been rendered to the full configured SPP. Originally raised by @NJDaeger: > I was wondering if that button could be...

enhancement