NetCoreServer
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TCP OnReceived(buffer, 0, received);
public virtual long Receive(byte[] buffer, long offset, long size)
{
if (!IsConnected)
return 0;
if (size == 0)
return 0;
// Receive data from the server
long received = Socket.Receive(buffer, (int)offset, (int)size, SocketFlags.None, out SocketError ec);
if (received > 0)
{
// Update statistic
BytesReceived += received;
// Call the buffer received handler
OnReceived(buffer, 0, received);
}
OnReceived(buffer, 0, received); This should be offset, not 0 Look forward to your reply
I also believe this is a bug, but it just so happens that in the original project, all the code that calls this place happens to pass zero.