octane
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Possible inclusion of 1964js cpu core
1964js is a Nintendo 64 emulator that converts MIPS code to Javascript and then
uses it to emulate games. While the emulator does use WebGL for displaying
graphics, it does not use it for the CPU. This benchmark would be CPU intensive
especially later on, when the core is more complete.
Original issue reported on code.google.com by [email protected]
on 13 Sep 2012 at 8:07
There is also n64js, which is in a semi-usable state, but ROM loading would
have to be automated.
Original comment by [email protected]
on 13 Sep 2012 at 8:24
They might be looking for a 100% js implementation that doesn't rely on
hardware acceleration. That might be a possible reason they went with
gameboy-online (It renders the image in js directly, only uses canvas functions
for scaling and blit).
Original comment by [email protected]
on 21 Sep 2012 at 2:55
They went with a dummy canvas object for gb-emu, so that might answer the
question on canvas support here.
Original comment by [email protected]
on 21 Sep 2012 at 2:56
At this rate, someone might propose including jslinux in here. :P
Original comment by [email protected]
on 21 Sep 2012 at 2:58
As correctly pointed out in #2, only headless tests make sense since it needs
to be able to run on the bare javascript engine.
Original comment by [email protected]
on 11 Dec 2012 at 2:42