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Allocation in WindowSystem.Update()

Open coffee-lady opened this issue 1 year ago • 0 comments

In this method under ENABLE_LEGACY_INPUT_MANAGER define, there is allocation in input processing: for (int i = 0; i < UnityEngine.Input.touches.Length; ++i)

Please fix this by using UnityEngine.Input.touchCount.

coffee-lady avatar Mar 05 '24 09:03 coffee-lady