VariationalViscosity3D
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An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids"
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I love your work and the code is very self-documenting. What do you suggest is the best way to get an output like the 3D images attached to the paper?
Currently I am adding particles in by inserting it at every point in a certain x,y,z space for each frame. This does not result in a constant steam of down...