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Tile: allow configuring horizontal/vertical gaps

Open christoph-frick opened this issue 1 year ago • 0 comments

If we do not want a dense tiling, we can adjust the snap grid for the blueprint inside the game and this will allow for gaps. If we could configure the gaps between horizontal and vertical tiles, there would be no need to think about this beforehand. Unit would be "tiles".

christoph-frick avatar Jun 19 '23 16:06 christoph-frick