QuickOutline
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Unity asset for adding outlines to game objects
The width/thickness of the outline changes as the camera gets closer/further away from the game object. How do you set a constant width?
I really like this asset, thank you very much for developing it and releasing it for free! I want to use it to highlight objects the player can interact with...
I get this issue where only one small piece of the object get's outlined. Has it something to do with the object having multiple materials? I have the Outline component...
Hello and thanks for an awesome asset! Cant get work on Android devices. I tried including the shaders on the built-in. Thanks!
Errors for use of outline "Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleUI.cs(183,75): error CS0576: Namespace '' contains a definition conflicting with alias 'Outline'"
On my sample I see the time fall from 33ms to 16ms. Allocation falls from 500 kB to 380 kB. * Compute the deduplication by hand instead of using Linq...
![image](https://user-images.githubusercontent.com/74829959/154769267-a05fb9a9-5fa7-497b-b44a-aa9c4d5f80a5.png) Hello, I have this problem with QuickOutline on my model. Outline are not fully made, there is some holes in it. It's worse when width is up to 10f....
I added a serialized field named 'Exclude Particle Systems' that will not add ParticleSystemRenderer objects to the renderers array. This was to avoid situations where child particle systems also received...
Disable "Batching Static" and it should work. ![image](https://user-images.githubusercontent.com/30002634/126976835-ac2ad6bd-a4e8-4975-8f7c-aee4ac624523.png)
Hi and thanks for this great plugin. I have added the component to two very similar models: the left and right knuckles controllers. I am using the same parameters for...