QuickOutline
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Outline doesn't work if there is an outlined object behind it if set to visible or in front of it if set to hidden/silhouette
It simply doesn't have an outline as the object behind it seems to take 'priority'/ acts like they are the same object. All three of these pillars have this script: but look like this in game: I have tested, and this behaviour applies even when the objects have different outline colours/types.
Is this using version 1.0.5 or 1.1? Because 1.1 includes support for preserving edges of overlapping meshes.