QuickOutline
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Occlusion Culling breaks outline
If you are using the outline mode 'Outline hidden', It will not display properly if the camera is using occlusion culling. I'm assuming the script is getting confused about whether the object is truly hidden due to the occluded objects
This is tested on a character who is not occluded but the map and walls are.
If I clear my occlusion data, the outline works as intended.