Chris Hebert

Results 15 comments of Chris Hebert

Incidently, there is a (currently hardcoded value) on line 315 of VkeGameRendererDynamic.cpp where the instance count is set. Should be 128 at the moment, try increasing or decreasing. Currently there...

Ok, actually, yes Bk3D does use windows specific UI, But gl_vk_csfthreaded certainly should compile and run. What are the build issues you get with CSF Threaded?

Do you have the 'shared_external' directory pulled down? If so, can you check in shared_external/NSight and see of there is a 'stdint.h' in there. There shouldn't be, but it may...

What I would do for now is edit the CMake for vk_csf_threaded and remove the call to _add_package_NSight(), this will prevent it from being added to the make file. We...

Hi Glad it's working. The demo does show time per frame (in ms) in the top left of the window (pressing 'v' will turn V-sync off), there is also a...