chriseth

Results 33 issues of chriseth
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The Solidity compiler currently generates constructor code so that the deployed code is fully independent. If a function is used both in the constructor and the deployed code, it will...

medium effort
medium impact
needs design

https://www.pivotaltracker.com/story/show/81779716 TODO: - [x] assignment (lvalue and rvalue) - [x] conversion (between different fixed types) - [x] conversion (between other types) - [x] comparison operators (< > =) - [...

language design :rage4:
roadmap
epic
high impact

Sorry if this is more a question than an issue to be reported. We are trying to integrate z3 into a compiler ( http://github.com/ethereum/solidity/ ) but are currently a little...

build/release
API usability / compile

We could implement this using a new type for array literals and the codegen could store the elements in memory while reserving a memory slot for the length (and just...

language design :rage4:
annoys users :cry:
selected for development
high effort
high impact

The proxy code has a comment that tells that `immutable` cannot be used in inline assembly. While this is true, I wonder why you did not "copy" the immutable value...

To automatically update http://chriseth.github.io/cpp-ethereum/ to the latest develop of the solidity compiler, I created a dockerfile in `/solc/docker_emscripten/Dockerfile` (pending pull request). It would be great if http://chriseth.github.io/cpp-ethereum/ could reference a...

The code in RLP.sol uses inline assembly with jumps which will not compile in Solidity 0.5.0: https://github.com/Giveth/milestonetracker/blob/master/contracts/RLP.sol#L389 This might already be the full diff that is needed: https://github.com/ethereum/solidity/pull/4412/files#diff-71cb42e127835e469886897bb14ea448