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Distribute with build of raylib that has OpenGL 4.3 enabled

Open AlexanderBaggett opened this issue 1 month ago • 10 comments

Before submitting a new issue, please verify and check:

  • [x] The issue is specific to Raylib-cs and not raylib
  • [x] I checked there is no similar issue already reported
  • [x] My code has no errors or misuse of Raylib-cs

Issue description

I want to use compute shaders. RLGL has support for compute shaders, but they require a build of raylib that has OpenGL4.3 enabled. OpenGL 4.3 has been around since 2012, and raylib has supported Computer Shaders since 4.0. Default builds of raylib use OpenGL 3.3

There are builds of raylib that support OpenGL 4.3.

Environment

Provide your Platform, Operating System, OpenGL version, GPU, Raylib-cs version, Raylib version (if applicable), and details of where or how you experienced the issue.

Windows 11, OpenGL4.3, AMD,

Issue screenshot

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Code example

AlexanderBaggett avatar Nov 25 '25 21:11 AlexanderBaggett