haze
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[Idea] Saturation enhancement factor
Enhancing saturation for haze materials can provide a sense of brilliant.
I plan to use a simple color space that doesn't need gamut mapping to enhance chroma (saturation).
Pros: simple and fast Cons: colors may have slightly poor perception
This would need a runtime shader I think? You might not need Haze to achieve this anyway, you can apply your own RenderEffect to a graphicsLayer.
Certainly!