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[Idea] Saturation enhancement factor

Open Kyant0 opened this issue 8 months ago • 1 comments

Enhancing saturation for haze materials can provide a sense of brilliant.

I plan to use a simple color space that doesn't need gamut mapping to enhance chroma (saturation).

Pros: simple and fast Cons: colors may have slightly poor perception

Kyant0 avatar Apr 29 '25 03:04 Kyant0

This would need a runtime shader I think? You might not need Haze to achieve this anyway, you can apply your own RenderEffect to a graphicsLayer.

chrisbanes avatar Apr 29 '25 20:04 chrisbanes

Certainly!

Kyant0 avatar May 02 '25 01:05 Kyant0