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Completely OBSOLETE Rust HTTP library (server and client)

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haven't seen this started yet, trying to capture the low-hanging fruit this isn't finished

I observe that throughput for a simple 'Hello, world' server drops by about 10x when the client does not use or support HTTP keep-alive. My 8-core i7 manages about ~28k...

Callers can pass in informative descriptions of what went wrong for better debugging.

The source code comment says: > > If you wish to send a request body (e.g. POST requests), I'm sorry to have to tell you that there is > >...

This PR depends on #23

T-enhancement

I'm working on a library in Rust for use with the UPnP discovery protocol SSDP. This uses HTTP-ish over UDP. No longer requires a specific TcpStream in the BufferedStream so...