Chris Morgan
Chris Morgan
Ooh, one other thing I just noticed: in both Chrome and Firefox, `NodeList.prototype.forEach` is actually the same function as `Array.prototype.forEach`. That is, `NodeList.prototype.forEach === Array.prototype.forEach`.
@FrankConijn There are two problems with your suggestion: 1. Clobbering NodeList.prototype.forEach unnecessarily is bad form. If already present, it’s not *necessarily* the same function as Array.prototype.forEach; it’s possible that in...
Checking `NodeList.prototype` is just rigour on TJ’s part—if someone had defined a global `NodeList` which wasn’t a type (outrageous, but theoretically possible), that would prevent it from causing an exception....
I observe the same crash on clicking on clicking on 3D or VR on my Surface Book, Windows 10, OpenGL (D3D11 level), GeForce GPU/PCIE/SSE2. (Though not the bad rendering.)
I recommend stealing from `#[cfg]`, for both optimal flexibility and familiarity. Something like this, on the struct (not on the field any more): ```rust #[builder(group = "a", required, any("bar", all("baz",...
I would still expect `Preserve`/`Always` to remove three spaces on each line, to take the `=>` as far to the left as it reasonably can: ``` rust match val {...