pangea-poker
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This is the reference GUI for Pangea Poker, blackchain based decentralised game.
The following package is used to support websockets. https://www.npmjs.com/package/react-use-websocket This issue is a mental note to myself to check how everything works and answer the following questions: - Should users...
HTTPS is also more secure, and in order to go to production on the web, we would have to switch. I would like to use netlify for continous deployment, but...
Currently, we don't log what cards the board get populated with, or what each player's cards are at showdown. We should log these for more complete hand history experience. ###...
Currently, the audio always plays, no matter what. It can be muted via the browser, but it might not be the best user experience.
The window currently is set to be fixed at 800x600, to match the size of the table. For some reason, on @sg777's windows machine (see screenshot below) this size is...
The shape of the state object (defined in `initialState.tsx`) is getting a little bit out of control, it might be a good idea to refactor it. For example, we could...
The heartbeat protocol has been implemented in the backend, what it does it for every 30 seconds it pushes the status of all the nodes in the game to the...
The front-end originally started naming players with `1`, as `player1`. The backend however, starts counting from `0`, as `player0`. This is causing some unnecessary and sometimes confusing code all around...
The Chat Box might have been properly implemented in the original [Pangea Poker repo](https://github.com/mdashx/pangea-poker-frontend). We need to look into it and determine how it will be ported to the new...
There is an action in poker called *Muck*. It is essentially the same as a _Folding_, but it happens during the showdown and allows a player to _not show_ their...