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Frontend will send a tableId with the initial request
The user will always know the tableId when joining a game. It will either be one of the existing games in the list and the gui will know it's tableId. Or the user will provide his own private tableId for the private game.
GIU will send tableId with the initial websocket Connect
request.
{
type: Connect
tableId: xxx
}
@sg777 do I need to send this tableId
in all other messages too or you will identify users in a different way?