Cedric Hippmann
Cedric Hippmann
Fixes #519 Defines our godot library as implementation so it can be used by test source sets as well. Wile the library get's added to the main jar as well,...
With https://github.com/utopia-rise/godot-kotlin-jvm/pull/441 we introduced the concept of "registration files". We now need a way to generate a `gdj` and a `kt` when the user creates a new script inside the...
This adds CI/CD tests on an android emulator to test the android builds as well. After this PR is merged, we should be able to do test reports for both...
With Godot 4, one can now provide documentation for all custom classes and members. **Note:** After we moved to GDExtensions, the following info is not correct anymore. However even though...
Especially with https://github.com/utopia-rise/godot-kotlin-jvm/pull/441 there could be cases now where classes have the same fqName from different dependencies. If that's the case, they'll override each other, and only one of them...
I just found this: https://imperceptiblethoughts.com/shadow/configuration/minimizing/ We don't use this atm. But it should be easy to use minimization for release builds.
This PR contains the following changes: - hopefully improves our cache usage by only using the cache name and no refs for cache creation - always prints the testoutput now...
Is the lim branch also compatible with wayland?
This implements multidex support for both usercode jar and bootstrap jar:  This also fixes an issue regarding dynamic code loading on android 14 when built with the corresponding target...
This adds convenience function to convert a kotlin function to a callable. It's main use is typesafe conversion if one needs method binds. As with godot 4, method binds are...