chipimix
chipimix
> you can just change icons + Bundle IDs + app basenames, and you're good to go. Could you please elaborate on this? Thanks! [EDIT] I tried changing filenames as...
I think I forgot a bolean parameter in the subscribe method; but now I encounter this error: 
I thought it could be outdatted since the [noble example](https://github.com/noble/noble/wiki/Getting-started) features the boolean parameter. ` batteryLevelCharacteristic.subscribe(true, function(error) { console.log('battery level notification on'); });` Thanks for pointing the direction though. Still...
unfortunately no! `uartCharacteristic.subscribe(function(error) { console.log('notification on'); }); uartCharacteristic.on('data', function(data, isNotification){ console.log(data); });` results in:  If I inspect the characteristic this is what I see:  uartCharacteristic.read() does trigger the...
sure! but the issue is don't get any error in the subscribe callback ``` uartCharacteristic.subscribe(function(error) { console.log(error) console.log('notification on'); }); ``` results in: 
I think I found the issue! From what I understand, when we subscribe a characteristic with the notify attribute, we're basically writing something like [0x01,0x00] to the Client Characteristic Configuration...
Thanks for the fast reply. I understand this. I can get the timestamps relative to the instant 0 - the game start. However I would also like to know the...
yes you are correct! However gamecreation is relative to the loadingscreen appearing: gameCreation | long | Designates the timestamp when champion select ended and the loading screen appeared, NOT when...
Adding the duration of the loading screen to the gameCreation long would be a workaround, Yes. But to put it plainly I would say what I am looking is the...
> Why would you like to see the exact time of the game start? I thought, as you mentioned above, you wanted to know the loading time duration. So that...