v1.3.2 (and older) Pidol and Support commus don't unlock
This was a problem since the overhaul when they've made Pidol and support commus unlock via levels instead of commu proc during produce mode. I have Pidol commus that I have unlocked already, but toggling this option will instead lock them behind again. I assume this is why for the commus you have yet to obtain from Pidol / support you don't have, it also get locked out. Simply put, all commus need to be able to unlock again in a similar manner as it was done for making all costumes available.
I didn't know that before. I'll check it later.
I think it's fixed now. You can get a preview here: https://github.com/Muitsonz/scsp-localify/actions/runs/19768741795
I tried the new preview and it's not quite fixed. Yes, the commus are unlocked now, but when you click on them there is an error and the game is forced to go back to the title screen.
However, it seems that even if you don't toggle on the "story unlock" box, the game actually crashes when I try to view a commu that I HAVE unlocked before.
"Story Unlock" will unlock the commus of cards you don't have, but attempting to view them will cause an error.
Viewing commus of cards that you do have will just crash the app whether or you have "stock unlock" toggled on or off.
I'll check it again.
It seems the crash didn't come from this update, it's already existed in v1.3.4 (89261f71). Do you rememeber what's the last version that trying to read commus wouldn't crash? @Lewdacriz
I can't say I do. The thing is that allowed for the commus to actually be selected and viewed. Prior to this, the commus couldn't be selected at all (ever since the ShinySong UI overhaual). The old legacy version used to work prior to the UI overhaul but then didn't work at all since. So because the commus couldn't be selected in the first place, there's no way to know if doing so crashed the app.