skeletal-animation-system
skeletal-animation-system copied to clipboard
update for Landon?
Hi @chinedufn, I imagine you are no longer using this in your Rust projects. Does it makes sense to update this to support the Landon export format? I'm happy to take a stab at it.
I currently have a large ugly translation file that does massaging on the Landon format to make it work with skeletal-animation-system
. I might make sense to move some of this into the skeletal-animation-system
module. If blender-actions-to-json
is being deprecated it might make sense to make this focused on landon support
Sweet idea!
I wonder if it's possible to make this a non-breaking change? i.e. exposing a function in skeletal-animation-system
that converts landon format to this one .. or something ..
But yeah - would be awesome if you could take a stab - and even more awesome if it was a non breaking change.
Sweet!!