landon
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A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline.
There were no material indices attachments, I've added some. Alas! There is no backward compatibility. The reason is that initially it was considered that blender mesh has a map which...
**Hi @chinedufn:** Awesome work. Thank you for sharing the water demo and the deserializer. I got well impressed with the water demo and could reproduce it (Blender 2.7). **Problem**: I...
Hi @chinedufn I haven't looked very deeply but it seems the armature export structure is quite different from what I have in an older project that is using `skeletal-animation-system` The...
I'm using the rust API to export a mesh and armature. The `BlenderMesh.armature_name()` output is: `"armature":"PS1 Boy"` The keys on `Result
I have the addon enabled, but when I search for it in the menu search, it doesn't show up
Currently `iktofk` changes the actions with IKs, making it difficult to use in a workflow. It would be great if it made copies of the actions instead.
I see that you're converting your DQ to matrices. I have some working GLSL code that uses DQ straight through for skinning. I have it working with my armature system...
https://github.com/chinedufn/landon/blob/master/blender-armature/src/export.rs
Installed the addon, 'Convert IKs to FKs' is not appearing in any search. Am I doing something wrong or is it a bug with newer versions of blender? Would really...